

The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch.


Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. In Blood, Sweat and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. You'll have to cut out some of the game's biggest features just to hit your deadlines. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. One morning, you get a call from your producer. You have a great project, great designs, and clever controls. You've got your dream job-making video games.
